What are image rights and how do they work in football?
By Arasi Rex · Updated 15 August 2026 · 8 min read
Image rights are the legal right to control and profit from a player's name, face, voice, and public persona. In football, they decide how a club, a broadcaster, or a sponsor can use a player's image, and who gets paid for it. The phrase image rights work is simply the bundle of agreements that turns that right into something a club can actually use.
A common assumption is that a club owns the image of its players because the club pays their wages. It does not. A club owns only the rights that the playing contract or an image rights agreement gives it. That distinction matters more in the Premier League than in almost any other league, because the competition was built on selling broadcast rights. The 1992 breakaway was about clubs taking control of their own television money, and player images are the raw material of that money.
The mechanism
Start with a player as two assets in one shirt: a footballer and a public figure. The playing contract deals with the footballer. It covers training, match duties, bonuses, and the obligation to play in front of cameras. The image rights agreement, or an image rights clause inside the main contract, deals with the public figure. It defines who can use the player's name and face, in what formats, for how long, and in which markets.
The key word is license. A player does not usually hand over their image rights forever. The player grants the club a license to use the image for specific purposes. The club might receive the right to use the player's photographed face on the club website, in matchday programs, on television graphics, and in official social media. It might also receive the right to include the player in group sponsorship campaigns. What the club does not automatically receive is the right to put the player on a billboard for the club's shirt manufacturer, or to make the player the face of a betting or soft drink partner, unless the contract says so.
This is why image rights work is often described as a list. The categories can be drawn up tightly: stadium coverage, broadcast coverage, commercial photography, video, social media, video games, and archival use. Each category has a value, and the player or the player's representatives will push for some categories to stay under the player's own control. A player who wants to build a personal brand after football will not sign away all future uses of their face in exchange for a weekly wage.
The tricky part is that match images cannot be fully separated from the broadcast product. A player appears in a television shot whether or not a separate image rights deal exists. That is why league broadcasting agreements and player agreements work alongside each other. The league sells the broadcast right, the club sells the match experience, and the player sells the right to use their personal image in a commercial context. Each layer has to be cleared. When a broadcast highlights a goal, the player cannot block the broadcast. But if a sponsor wants to use that same clip in an advertisement, the image rights layer is triggered.
History/evolution
The modern structure grew out of the Premier League's formation. The First Division clubs founded the FA Premier League on 20 February 1992 so they could negotiate their own broadcast deals. The first season, 1992/93, had 22 clubs, reduced to 20 in 1995/96, and the competition has stayed at 20 clubs since. With 20 clubs playing 38 matches each, the league produces 380 matches per season. Every one of those matches is a package of moving images featuring players. The more broadcasting money the league attracted, the more important it became to decide who controlled those images.
That history also explains the tension. Clubs argued that they created the product, paid for the stadium, and put the squad together. Players argue that they are the recognizable faces that make a broadcast worth watching. Image rights work is the settlement between those claims. It exists because the Premier League chose to market itself as a premium product. A league that can sell 380 matches to international broadcasters cannot leave the ownership of player likenesses vague.
The commercial scale is not just in live matches. The same 25-man squad structure creates a limited pool of talent. Over-21 players are limited to 25 names on the squad list, and at least 8 of those must be homegrown, meaning trained in England or Wales for three years before turning 21. Under-21 players do not count against the cap. That system makes every squad place valuable, and the same scarcity is visible in the image rights market. A homegrown player with a long club history is not only a football graduate, they are also a commercial asset whose face already appears in the club's archive.
Edge cases
The first edge case is player transfers. A transfer fee covers the registration of the player, not the right to use their image. When a player moves, the old club can still use images from the period when the player was under contract. The new club needs its own image rights arrangement for the future. This is why a player can appear in an official club announcement wearing the old club's shirt in one photograph and the new club's shirt in another. Each photograph belongs to a different rights period.
The second edge case is the academy player. Because under-21 players are not part of the 25-man squad list, clubs can include several young players in their plans without giving them a full senior squad slot. The images of those young players may have been filmed at the club's training ground for years before they sign a professional image rights agreement. The club can argue that it has a historical claim to that footage. The player can argue that the footage becomes more valuable only when the player breaks into the first team. The contract is the point where those claims are finally separated.
The third edge case is fantasy and video game licensing. The fantasy football game built on Premier League data uses a 15-player squad, a £100.0m budget, and a maximum of 3 players per club. It uses player names and statistical identities, which is not the same as using a player's face on a poster. That distinction shows how granular image rights work can be: a name in a database, a face in a broadcast, and a player's signature on a shirt are separate uses even when they appear in the same product.
The final edge case is European qualification. A club that finishes in the top four secures a Champions League place, while fifth and the FA Cup winner go to the Europa League and the League Cup winner goes to the Conference League. European nights add another television audience, and that means another set of image uses. A standard domestic image rights deal does not automatically cover a continental advertising campaign. When a club qualifies for a European competition, the clubs and players often revisit the categories in the image rights agreement.
Key takeaways
- Image rights are not owned automatically by a club. They are negotiated through a license that defines how a player's name, face, and persona can be used.
- The Premier League's 380-match season is the reason image rights are valuable. The league was founded in 1992 so that clubs could negotiate their own broadcast deals, and player images are part of that broadcast product.
- A 25-man squad with at least 8 homegrown players makes squad places scarce, and that scarcity also appears in commercial negotiations over image use.
- A transfer fee does not transfer image rights. The buying club needs its own agreement with the player for future use.
- European qualification creates an extra image rights layer, because continental broadcast and sponsorship exposure is not automatically covered by a domestic agreement.
FAQ
Do clubs own a player's image rights?
No. A club owns the rights that the player grants in the contract or in a separate image rights agreement. The 380-match Premier League season shows why those rights are valuable, but value does not mean automatic ownership.
What are image rights used for?
They are used whenever a player's name, face, voice, or likeness appears in a commercial context: club media, broadcast graphics, sponsorship campaigns, and sometimes video games and fantasy games. Each use must be covered by a license.
Why are image rights important in the Premier League?
Because the competition was formed in 1992 to sell broadcast rights. The league sells 380 matches per season, and every match contains player images. Clubs and players need separate agreements to decide who can commercialize those images.
Do young players need image rights deals?
Yes, once they become professional. Under-21 players do not count against the 25-man squad limit, but they still become visible to broadcast audiences. Their first professional contract will usually define how the club can use images that the club itself helped create.