Who Are the Most Improved Premier League Players?
By Arasi Rex · Updated 15 August 2026 · 6 min read
Improvement in the Premier League is a measurement problem. The most improved player is the one whose output rises most across the league's 38-match season, not the one whose name is repeated most often. Every club plays the same 38-match schedule, so the comparison is fair.
The mechanism of most improved Premier League players
To declare a player the most improved one, you need a metric that stays stable. Fantasy Premier League scoring provides it. A goalkeeper or defender scores 6 for a goal, a midfielder 5, a forward 4. An assist is 3 points for every position. A clean sheet is 4 for a goalkeeper or defender, but 1 for a midfielder. That set of rules turns output into a single number.
| Position | Goal | Clean sheet |
|---|---|---|
| Goalkeeper or defender | 6 | 4 |
| Midfielder | 5 | 1 |
| Forward | 4 | None in the listed rules |
Minutes are another channel for improvement. A player who plays 60 minutes or more receives 2 appearance points. A player who plays under 60 minutes receives 1. So a player can improve without scoring more. If he changes from a substitute to a starter, he adds appearance points and gives himself more time to produce goals, assists, and bonus points. The league allows five substitutions per match, made in a maximum of three windows plus half-time, so managers control the timing of those minutes.
Bonus points add another layer. The top three Bonus Points System scorers in each match receive 3, 2, and 1 points. This is a fixed scoring index, not a subjective vote. Negative actions are priced too. A yellow card costs 1 point, a red card costs 3, an own goal costs 2, and a missed penalty costs 2. A forward who adds goals but also adds cards may look improved in the highlights but flat in the scoring system.
History/evolution
The current measurement only works because the league settled on a stable structure. The Premier League was founded on 20 February 1992 as the FA Premier League, and the first season in 1992/93 had 22 clubs. In 1995/96 the league was reduced to 20 clubs, creating the 38-match season now used as the default comparison. Modern output totals and early-season output totals are not measuring the same schedule.
Squad rules decide who gets a chance to improve. The Premier League uses a 25-player squad list for players over 21. At least 8 of those places must go to homegrown players, trained in England or Wales for three years before turning 21. Crucially, under-21 players do not count against the 25. This gives clubs room to introduce young players without dropping senior ones. A young player who takes that space can become the most improved player at his club before he is considered an established name.
Homegrown status is a constraint and a pathway. A club that needs to fill its homegrown places has a reason to give minutes to academy-developed players, and minutes are exactly what a player needs to show improvement in the data. The 60-minute threshold means a run of starts can change a player's season more than a single moment of skill.
European qualification changes the context around improvement. The top four clubs go into the Champions League league phase. Fifth place and the FA Cup winner enter the Europa League. The League Cup winner enters the Conference League play-off. Additional Champions League places can be earned through UEFA coefficient performance, and cup winners who already qualify pass the place down. A player at a club in Europe has a heavier calendar. A player at a club outside Europe has his league output concentrated in the 38-match season, which can make his improvement look more linear.
Edge cases
Position bias is the easiest way to misread improvement. A goalkeeper or defender goal is worth 6 points, a midfielder goal is worth 5, and a forward goal is worth 4. A defender who suddenly scores regularly will look more improved than a midfielder with the same goal count, because the scoring system rewards defensive goals more. Clean sheets work the same way: 4 points for a goalkeeper or defender, 1 for a midfielder. A team that stops conceding boosts its back line faster than its midfield.
Appearances create a second distortion. The threshold is binary: 2 points at 60 minutes or more, 1 point below 60. A player who plays 59 minutes and scores still only gets the goal points plus 1 appearance point. A player who plays 60 minutes without scoring still gets 2 appearance points. Over 38 matches, those points accumulate. Improvement in availability is improvement, but it is not the same as improvement in technical output.
Negative events can hide positive progress. Yellow cards cost 1 point, red cards cost 3, own goals cost 2, and missed penalties cost 2. A player can turn himself from a bit-part player into a regular starter and still see his total move sideways if his discipline is poor. Net output is the only fair comparison.
Clean sheet deductions add another edge. Every two goals conceded costs a goalkeeper or defender 1 point. A defender on a side that concedes heavily is losing points even when he is not visibly at fault. If that same defender moves into a more organised team structure, his FPL total can jump without a change in his own game.
Bonus points are the final nuance. The top three BPS scorers in a match receive 3, 2, and 1 bonus points, based on a fixed index rather than narrative. Two players with identical goal and assist numbers can have different improvement curves because one is consistently winning bonus points.
Tiebreakers matter for team context. Positions are decided by points, then goal difference, then goals scored, then head-to-head record. If a position still matters for the title, relegation, or European qualification, a play-off at a neutral venue may be used. A forward who adds goals moves his team up the tiebreaker order. The bottom three are relegated, and the top four reach the Champions League, so individual improvement can change a team's season in a measurable way.
Key takeaways
- The most improved Premier League player is the one whose measurable output rises most across a 38-match season, not the one with the loudest reputation.
- Position is part of the measurement: a goalkeeper or defender goal is worth 6 FPL points, a midfielder 5, a forward 4.
- The 60-minute appearance threshold means minutes are part of improvement: 2 points for 60+, 1 for under 60.
- The 25-player squad rule, the homegrown quota, and the under-21 exemption create space for new players to break through.
- Five substitutions per match and European qualification change fixture load, so improvement is never purely technical.
FAQ
How do you measure the most improved Premier League player?
Use the same standard as the league: 38 matches per team. Track goals, assists, clean sheets, minutes, and negative events. FPL scoring puts all of those into one number.
Why is a defender's goal worth more than a midfielder's?
FPL awards 6 points for a goal from a goalkeeper or defender, 5 for a midfielder, and 4 for a forward. The same goal produces a bigger point jump for a defender.
Do substitutions make a difference to improvement?
Yes. Five substitutions are allowed per match, and a player earns 2 appearance points if he reaches 60 minutes and 1 if he does not. Substitution timing can decide whether a player's season looks improved.
When did the Premier League become a 20-team league?
The first Premier League season in 1992/93 had 22 clubs, so the early data on most improved Premier League players is not directly comparable to today's 38-match format. The league was reduced to 20 clubs in 1995/96.