How Many Kit Deals Work in the Premier League

By Arasi Rex · Updated 15 August 2026 · 7 min read

What 'how many kit deals work' really means is simple: the Premier League is a connected set of numbers, not a single contract. At its core are 20 Premier League clubs, and those clubs play 38 matches each to produce a 380-game season. Everything else, from promotion and relegation to the European places, hangs off that structure.

The mechanism for how many kit deals work

The mechanism is a double round-robin. Every club plays every other club home and away, which generates 38 matches per club. The double round-robin is why the fixture list has a rhythm. Each club is scheduled to play every rival once at home and once away, which is where the 19 home and 19 away split comes from. Multiply 20 clubs by 38 matches and divide by two, because each match involves two clubs, and you get 380 matches in a season. The total comes to 380 because each match is counted once across the league, not twice. A win is worth three points, a draw one point. That points total is what decides the standings.

At the end of the season the bottom three are relegated to the Championship. Three clubs come up the other way: two automatic promotion places and one via the play-off. The league is not a closed shop. The exact membership changes each season, but the number does not. Twenty clubs, 38 matches each, 380 total.

History and evolution

The Premier League did not always have 20 clubs. The competition was founded on 20 February 1992 as the FA Premier League, when First Division clubs broke away to negotiate their own broadcast deals. The first season, 1992/93, had 22 clubs. That meant a larger fixture list and a different shape to the season. The league reduced to 20 clubs in 1995/96, and the current 38-match structure has held since.

This history matters because it explains why the answer to 'how many' is not a fixed law of football. It was a negotiated choice. The 1992 breakaway was driven by broadcast money, but the sporting format had to be agreed as well. Once the league settled on 20 clubs, the fixture count settled with it. Any future change in club count would change the number of matches, so the 380 total is best understood as a product of the current agreed format, not an eternal rule.

Squad rules and substitutions

A Premier League squad list is not unlimited. Clubs name a 25-player squad list for players over 21, and at least 8 of those players must be homegrown. Homegrown is defined as trained in England or Wales for three years before turning 21. Under-21 players do not count against the 25, so the actual number of players available to a club across a season can be larger than 25.

The homegrown rule has a direct squad-building effect. A club cannot fill all 25 places with imported senior players. At least 8 places must go to players trained in England or Wales for three years before their 21st birthday. The rule does not require those players to be academy graduates, only that they meet the training-time test.

Substitutions are also capped. A team can make five substitutions per match, but only in a maximum of three windows plus half-time. This limits how many changes a manager can make and when they can make them. The half-time window is separate from the three windows. If a manager wants to use all five changes, they need to plan around those three windows.

European qualification

League position does more than decide the title and relegation. It also feeds into European competition. The top four clubs go to the Champions League league phase. Fifth place and the FA Cup winner go to the Europa League. The League Cup winner goes to the Conference League play-off. Additional Champions League places can be earned through the UEFA coefficient.

The coefficient mechanism is separate from the fixed domestic places. It can give the Premier League extra Champions League slots in a given season, which means the number of Premier League clubs in Europe is not exactly the same every year.

There is a pass-down rule that keeps places from being wasted. If the FA Cup winner has already qualified through their league position, the Europa League place passes down. The same applies to the League Cup winner and the Conference League play-off. This is why the final European picture can take time to confirm.

Edge cases

The Premier League has a fixed tiebreaker order. Points come first, then goal difference, then goals scored, then head-to-head record. If two or more teams are still level and the position decides the title, relegation, or European qualification, a play-off at a neutral venue may be used.

People often assume goal difference is the first tiebreaker. It is not. Points decide the order first, and only when points are equal does goal difference come into play. Goals scored come next, then head-to-head record. That order matters because two sides can share a goal difference and still be separated by their head-to-head games.

These edge cases rarely decide a full season, but they are part of the kit that makes the competition work. The tiebreakers are not just a way of ordering teams. They can change which club is relegated or which club gets the final European place. When the numbers are tight, the definitions matter.

The fantasy version

The same structure carries into Fantasy Premier League, which uses the real match data. Managers build a 15-player squad and pick 11 starters from it. The budget is £100.0m, and no more than 3 players can come from the same club. The three-player limit is a constraint that changes how managers approach the game. Loading up on one team's attack is impossible beyond 3 players, so the budget has to be spread across clubs.

Scoring is weighted by position: goals are worth 6 for a goalkeeper or defender, 5 for a midfielder, 4 for a forward. An assist is worth 3 points. A clean sheet is worth 4 for a goalkeeper or defender and 1 for a midfielder. Appearance points reward minutes. A player earns 1 point for playing under 60 minutes and 2 points for playing 60 or more. Bonus points go 3/2/1 to the top three BPS scorers in each match. The deductions are straightforward: -1 for a yellow card, -3 for a red card, -2 for an own goal, -2 for a penalty miss. Goalkeepers get +1 for every 3 saves and 5 for a penalty save. Every two goals conceded costs a goalkeeper or defender -1. The captain scores double, and a transfer beyond the free allowance costs -4.

FAQ

How many games are in a Premier League season?

There are 380 matches in a Premier League season. Each of the 20 clubs plays 38 games, one home and one away against every other club.

How many players can be in a Premier League squad?

The over-21 squad list is capped at 25 players. At least 8 of those must be homegrown, and under-21 players do not count against the limit.

How many substitutions does a team get?

Five substitutions per match, made in a maximum of three windows plus half-time.

How many Premier League clubs qualify for European competition?

The top four go to the Champions League league phase. Fifth and the FA Cup winner go to the Europa League, and the League Cup winner goes into the Conference League play-off. Additional Champions League places can come through the UEFA coefficient.

Key takeaways

  • The Premier League season is 380 matches because 20 clubs play 38 matches each.
  • The bottom three are relegated to the Championship; three clubs are promoted, two automatically and one via the play-off.
  • A club's over-21 squad list is capped at 25 players, with at least 8 homegrown players.
  • Teams can make five substitutions per match in a maximum of three windows plus half-time.
  • The answer to how many kit deals work is a set of fixed numbers: 20 clubs, 38 matches, 25-man squads, five substitutions and the European places.