How Does Image Rights Work in the Premier League?
By Arasi Rex · Updated 15 August 2026 · 7 min read
Image rights decide who profits from a player's face, name and likeness in commercial use. How image rights work in the Premier League starts with a simple answer: the player owns them unless he signs them away, and clubs normally license them for a defined set of uses. In a league of 20 clubs playing 380 matches a season, that is not a side issue: it is part of how the product gets sold.
The Premier League's own history is built on clubs breaking away in 1992 to negotiate their own broadcast deals, and image rights are the piece of that puzzle that follows the player. Without a defined licence, every shirt sale, sponsor activation or broadcast graphic would need separate approval.
The mechanism: how image rights work
At its simplest, image rights work through a contract. The player's employment contract covers his work on the pitch: training, matches, bonuses. A separate image rights agreement covers his name, face, voice, signature and social media presence. The split exists because a footballer's image is not the same thing as his labour. Paying a player to play does not automatically give a club the right to put him on a billboard.
Most Premier League players have both a playing contract and an image rights arrangement. The club receives a licence to use the player's image for team marketing, sponsor activations and league broadcast content. The player keeps control of uses that sit outside that licence, such as personal sponsorships, charity appearances or his own social media. When a club signs a player, the negotiation is not just about wages. It is about how much of the player's face the club can sell, in which markets, and for how many years.
At league level, image rights are bundled into broadcast rights. The league sells a 380-match season to broadcasters, and each match contains a group of identifiable players. Broadcasters do not negotiate with every player individually; they negotiate with the league, which holds the rights through its member clubs. This is why the broadcast breakaway of 1992 matters. The founding clubs wanted to control their own negotiating position, and that central structure is still the basis of how player images enter the living room.
History and evolution
The Premier League was founded on 20 February 1992 as the FA Premier League, when First Division clubs broke away to negotiate their own broadcast deals. The first season, 1992/93, had 22 clubs. That number was reduced to 20 for 1995/96, producing the 38-match season and a consistent 380-match calendar. Fewer clubs and a fixed calendar gave broadcast buyers a reliable product, and a reliable product is easier to price. Player images became part of that pricing.
European qualification also shapes the value of image rights. The top four go into the Champions League league phase. Fifth place and the FA Cup winner go into the Europa League. The League Cup winner goes into the Conference League play-off. Cup winners who have already qualified pass their place down. For a club and its players, a European campaign means more screens in more countries, and that is when an image rights licence becomes a wider commercial asset.
The squad rules add another layer. A 25-player squad list covers players over 21, and at least eight of those players must be homegrown, meaning they were trained in England or Wales for three years before turning 21. Under-21 players do not count against the 25. The homegrown rule is a squad rule, not an image rights rule, but it creates negotiation pressure: a club that needs to fill the homegrown quota may still have to pay full image rights fees for a locally trained player. The two systems operate in parallel.
Edge cases
Image rights become complicated at the edges of the squad. Under-21 players can appear in first-team content without being on the 25-man list. A club may use a young player in a pre-season tour video, a social post or a season ticket campaign before he has signed a senior contract. That use is a commercial use, so the club needs a licence. For young players, the terms are often simpler and cheaper, but the value can rise sharply if the player breaks through. This is why clubs push to secure image rights early.
Substitutions create another edge case. Five substitutions can be made in a maximum of three windows plus half-time. That means more players appear in a single broadcast, and a player who comes on for a short cameo has his face, name and number transmitted around the world. His image rights are being used even in a brief appearance. Clubs manage this through squad-wide image arrangements rather than negotiating per appearance.
Relegation and promotion also matter. The bottom three are relegated to the Championship, and three clubs come up: two automatically and one via the play-off. A club that drops out of the Premier League loses the central broadcast platform, but the players' image rights contracts do not automatically shrink. A club in the Championship still needs the same permission to put a player on a shirt. The difference is the value of that exposure, not the legal requirement.
There is also a difference between appearances in broadcast and appearances in branded content. A standard league broadcast is covered by the club's collective arrangements. A sponsor activation, an individual player video or a partnership announcement is a separate use. The more specific the use, the more likely it is to be carved out of the standard image rights licence. Clubs and players argue about these carve-outs more than about the headline salary.
FAQ
Who owns a player's image rights?
In general, the player controls his own image rights unless he signs them away. In the Premier League, the club normally receives a licence to use the player's image for defined purposes, while the player keeps personal uses. The balance of that deal is negotiated separately from the playing contract.
Why are image rights separate from playing contracts?
Because a footballer's face and name have commercial value beyond his performance on the pitch. A club can sell shirts, sponsor activations and broadcast content featuring the player. Separating the two contracts makes it clear what the club has bought and what the player still controls.
Do image rights apply to under-21 players?
Yes. Under-21 players do not count against the 25-man squad list, but their image rights still operate in the same way. If a club uses an under-21 player in marketing content, it needs the same permission as it would for a senior player.
How do broadcast deals fit with player image rights?
Broadcasters do not buy image rights from each player. They buy the 380-match league product from the league, and player images are part of that product. The Premier League's 1992 breakaway created the structure in which those deals are negotiated centrally.
Key takeaways
- The Premier League's 20 clubs play 38 matches each, a 380-match product, and every one of those matches is a controlled commercial use of player images.
- The Premier League was founded on 20 February 1992 when First Division clubs broke away to negotiate their own broadcast deals; that breakaway is the structural reason image rights became central to club income.
- A 25-man squad list must include at least eight homegrown players, but homegrown status is not linked to image rights. Clubs still need a separate licence for a locally trained player's face and name.
- Under-21 players do not count against the 25, but their images can appear in first-team club content, so their image rights are part of the same contract system.
- European qualification changes the exposure attached to a player's image: top four reach the Champions League league phase, fifth and the FA Cup winner reach the Europa League, and the League Cup winner reaches the Conference League play-off. Image rights are the quiet clause behind every one of those commercial decisions, which is why understanding how image rights work is part of understanding the modern Premier League.